Super.com

2023

Product Design · Mobile App

The Earn Tab

Turning passive users into active earners.

Super.com identified a new revenue stream in early 2023: users could earn money through games, tasks, and surveys. But the product wasn't ready. I led the end-to-end design of the Earn Tab — a dedicated hub that unified all earning opportunities and drove measurable growth in engagement, redemption, and card conversion.

01 — Context

A new revenue stream with no home to live in.

In early 2023, Super.com identified a significant opportunity: users could earn money through games, tasks, and surveys. The business case was clear. The product experience was not.

Earning entry points were scattered across the app with no clear hierarchy. The redemption flow was unintuitive. Users who discovered the feature struggled to act on it — and most never came back. We needed a dedicated, cohesive space that could house all earning opportunities and make them feel like a core part of the Super.com value proposition, not an afterthought.

02 — My Role

Lead designer across the full product lifecycle.

I was the sole designer on this project, working in close collaboration with a Product Manager, two engineers, and the Data team. My scope covered everything from initial discovery to final delivery and post-launch iteration.

UX Research

Product Strategy

Information Architecture

UI Design

Prototyping

Usability Testing

03 — The Problem

The old Earn Tab wasn't earning its place.

Through user interviews and session recordings, we identified four core failure points in the existing experience:

01

Hidden entry points

Users couldn't find where to start earning. The feature lived 3–4 taps deep with no visual cues on main nav.

02

Fragmented experience

Games, surveys, and tasks lived in separate sections with inconsistent UI patterns, forcing constant context-switching.

03

Unclear earnings balance

Users didn't understand how much they had earned or how to redeem it. Balance was buried with no redemption CTA nearby.

04

Low return rate

Once users completed a task, there was no feedback loop or incentive to return. D1 retention was critically low.

04 — Before / After

From scattered to intentional.

Before

No dedicated Earn section in navigation

Games, surveys, tasks in separate flows

Balance buried in account settings

No redemption shortcut visible

No progress indicators or streak logic

Inconsistent card UI per earning type

After

Earn Tab as primary nav destination

Unified hub with categorised earning types

Earnings balance prominent at top

One-tap redemption from the Earn Tab

Streaks and progress to drive re-engagement

Consistent card system across all earn types

05 — Impact

Numbers that moved the needle.

+8.6%

D1 redemptions for Super.com card users

95%+ stat sig

+23.8%

D1 redemptions for Travel users

95%+ stat sig

+24.9%

M1 engagement on surveys and games

95%+ stat sig

+7%

M1 Super.com card conversion rate

95%+ stat sig

"Gustavo's ability to translate complex business goals into elegant, user-centered solutions is remarkable. The Earn Tab was one of the most impactful projects of the year."

Yanick Jimenez

Director of Product Design at Super.com

Experience across

Experience across

99+ Happy clients

Interested in working together? Let's connect.

99+ Happy clients

Interested in working together? Let's connect.